Release notes, what is available today, and where the journey leads
next.
Moonrise Festival, 39 Mounts & a Rebuilt Interface
The Moonrise Festival runs until 18 April 2027: +50% XP, +25% gold
and materials, +15% loot quality and item finds, +20% mount find
and +5% hidden passage chance for every hero.
Weekly events stack on top: Golden Weekend every Saturday and
Sunday (+25% gold, +15% crystals) and Hunter's Moon every Wednesday
(+25% mount find, +10% item finds, +15% key finds).
The mission board offers 1, 5, 15, 30 and 60 minute expeditions,
each with a daily focus per region: Hunt, Treasure Run, Delve,
Harvest or Patrol.
39 mounts and 16 companions. Most are found on the road, some only
in the vaults of hidden passages. Anything can drop anywhere, with
the full chance in each creature's home region.
The whole interface was rebuilt: forged buttons and tabs, framed
item slots, compact collections with detail pop-ups, and your hero
and mount on the travel route.
Keep or sell each item on the return screen. Refresh and Back keep
you on the current screen and tab. The game is now fully in
English.
New here? Redeem the code FOUNDER for the Founder's Dawnmane mount
and 200 Moon Crystals, once per account.
Paths & Fellowship Tactics
Three branching mission chains: protect an ambushed convoy, explore
the glass echoes, or find a missing scout. Each decision unlocks one
of two exclusive follow-up chapters.
Caldor, Orin and Maelis remember completed missions. Your oath and
earlier scout decision affect the encounters.
The Fellowship Colossus now has three phases, announced group
attacks and shared wards. Coordinate before the countdown ends.
All eight classes have a defensive support action. Combine shields,
healing, revival and cross-class damage openings.
A saved reward history shows Embermarks, new or duplicate relics,
Chronicle power gains and unlocked follow-up missions. Supporting
allies also qualifies for personal co-op loot.
Open Guide → Missions to begin. Each hero can complete six chapters
across the three chosen paths. Chronicle rewards remain separate from
main-campaign gold and equipment.
The Living Chronicle
Shared boss encounters for two to four heroes, readiness checks, a
synchronized health bar and personal Fellowship Sigils.
Automatically refreshing private and group chat, unread indicators
and individual message reports with a moderator review queue.
Opt-in contextual first steps: Maelis highlights the relevant game
controls and explains what to do next.
Two server-saved story chapters. Your oath and watchtower decision
affect Chronicle damage, rare-hunt loot and co-op support.
Server-saved guest prologue with a 30-day access key. Registration
transfers its exact progress, choices, Embermarks and relic
collection once.
A six-hour world rotation with Nara's trading offer, the Emberbound
Revenant and changing weather effects on its hunt.
Chronicle Embermarks and relics belong to these new encounters. They
do not replace main-campaign gold, equipment, expeditions or combat.
Open the Chronicle from Guide to begin.
First steps & the Fellowship Hall
A three-encounter guest trial with tactical choices, local progress
and a direct path to class registration.
Maelis introduces your story through a remembered choice. A
four-step guide follows your actual hero progress.
Friend requests, acceptance, blocking and private messages. Public
groups for up to four heroes with group chat and a two-hour
lifetime.
A live event map and reward trail connected to existing event,
weekly and season progress.
Installable game window, connection-loss screen and explicit update
controls.
Lighter decorative effects, optional daily entry statistics, public
patchnotes and direct feedback access.
Groups are for coordinating activities; combat and loot remain
individual. Trial items do not transfer into the live economy.
Mission World 2.0
More vivid expeditions, distinct enemies and region discoveries.
Redesigned class selection and a two-step registration flow with a
chosen-class summary, password guidance and mobile layout
improvements.
ROADMAP · DIRECTION, NOT A RELEASE PROMISE
Beyond the next gate
Expand branching regional stories based on how players explore.
Expand the first shared boss into additional encounters and more
tactical roles.
Add new seasonal regions, enemy mechanics and cosmetic reward
collections.
Improve low-end device performance using measured load and
interaction costs.
We will update priorities from playtesting and feedback. No dates are
promised for these ideas.