VEYDRIS

Expeditions and risky loot

In VEYDRIS the road is the game. You don't just click a mission and wait: every fight on the route is actually fought, and the loot isn't yours until you get home.

An expedition route in VEYDRIS

Five route lengths per map

Every map offers expeditions of 1, 5, 15, 30 and 60 minutes, and each length has a daily focus: Hunt, Treasure Run, Delve, Harvest or Patrol. The 60-minute run is made for going offline. The route is planned on the server in advance, so reloading the page can't change what happens.

What you meet on the road

Manual or Auto

In Manual mode the route stops at each enemy and you watch the fight on a combat stage (crits, combos), then press Continue. Waiting or reloading never skips a fight. In Auto mode the same fights are resolved on the server without playback, and the rounds are saved in the report.

The unsecured mission bag

What happensYour bag
Safe returnSecured, plus completion rewards
Retreat earlySecured, no completion bonus
Defeat on the main routeThe whole bag is lost
Defeat in a side passageOnly the side-passage loot is lost

Items you owned before you left are never at risk. Lost finds are listed in the report, so you can see what the defeat cost you.

Mounts

Mounts shorten travel time. Some can be rented at the stable; many can only be found on the road.

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