VEYDRIS

VEYDRIS regions and bosses

The first journey of VEYDRIS crosses ten regions, from level 1 in the Ashen March to level 80 in the Worldheart. Each region ends at a guardian you have to discover before you can fight it.

How a region works

  1. Explore: run expeditions in the region to raise its exploration.
  2. Discover the guardian: keep exploring until the boss shows up. A pity counter makes sure the search never lasts forever.
  3. Challenge the boss once you reach the region's level, then travel on to the next chapter when you win.
RegionLevelsGuardianMechanic
The Ashen March1–8The Ash KingEmber Crown
The Crystal Depths9–16The Tideglass LeviathanPrism Shield
The Tower of Lost Names17–24The Nameless ArchivistName Theft
The Veilwood25–32The Veiled Stag KingThorn Pact
The Iron Basilica33–40The Faceless SmithIron Verdict
The Starfall Basin41–48Skorion, Devourer of SkiesSkyfall
The Frostglass Expanse49–56Vyrmira, the Ice CrownNullfrost
The Bloodmoon Hollow57–64Mother MorrowBlood Eclipse
The Astral Depths65–72The Constellation JudgeOrbital Shield
The Worldheart73–80Aurex, the Fallen Moon KingWorldbreak

1. The Ashen March · levels 1–8

Where war still smolders beneath the earth.

The Ashen March region in VEYDRIS

Beneath the Ashen March, a dead war still throws sparks. Break the Ember Wardens and tear the first fragment of the path from the Ash King.

Guardian: The Ash King

Ember Crown: Phase two inflicts burning damage over time. The crown keeps the fires of the ancient battle alive.

What helps: Burning damage ramps up in phase two, so bring Health and healing (Ash Cleric) or end the fight before the burn stacks.

2. The Crystal Depths · levels 9–16

A drowned harbor of stormglass.

The Crystal Depths region in VEYDRIS

Beyond the ash, a crystalline sea devours every path. Follow the shattered beacons down to the Leviathan.

Guardian: The Tideglass Leviathan

Prism Shield: Every third round, a tidal barrier reduces the hit. Its carapace condenses the tide into a living wall.

What helps: The barrier only blocks every third round. Classes with steady damage lose less than one-shot burst builds.

3. The Tower of Lost Names · levels 17–24

Every page knows your true name.

The Tower of Lost Names region in VEYDRIS

Names are erased from the world inside the Tower. Find your entry before the Archivist erases your path as well.

Guardian: The Nameless Archivist

Name Theft: The Archivist heals during rounds 4 and 8. The Archivist turns knowledge into a weapon and time into a prison.

What helps: He heals in rounds 4 and 8. Heavy damage early, before the first heal, shortens the fight a lot.

4. The Veilwood · levels 25–32

A forest that remembers its hunters.

The Veilwood region in VEYDRIS

The Veilwood hides a path only the hunted can see. Follow the wisps to the ancient antlered throne.

Guardian: The Veiled Stag King

Thorn Pact: Every third counterattack is empowered. Every careless strike awakens the thorns of his realm.

What helps: Every third counterattack is empowered, so careless fast hits get punished. Defense and Health pay off here.

5. The Iron Basilica · levels 33–40

Faith forged without a face.

The Iron Basilica region in VEYDRIS

The Basilica hammers bodies and vows into the same shape. Break its procession before your face becomes iron too.

Guardian: The Faceless Smith

Iron Verdict: Forge shields repeatedly reduce your damage. His furnace armor hardens with every heavy strike.

What helps: Forge shields keep reducing your damage. Armor and a long-fight class such as the Stormforged handle him best.

6. The Starfall Basin · levels 41–48

The sky lies shattered in the dust.

The Starfall Basin region in VEYDRIS

The light of a dying constellation rains into the basin. Cross the crater before Skorion devours the final star.

Guardian: Skorion, Devourer of Skies

Skyfall: Every third attack strikes like a meteor. Skorion focuses star shards into devastating bursts.

What helps: Every third attack lands like a meteor. Keep enough Health to survive the spike, not just the average hit.

7. The Frostglass Expanse · levels 49–56

Cold sharp enough to split time.

The Frostglass Expanse region in VEYDRIS

The Frostglass Expanse preserves every misstep in its mirrors. Shatter the cold echoes and reach Vyrmira's crown.

Guardian: Vyrmira, the Ice Crown

Nullfrost: The crown reconstructs frozen life. Her layers of frost slow the rhythm of every attack.

What helps: Frost slows your attack rhythm. Attack Speed and Critical Damage help you keep pace.

8. The Bloodmoon Hollow · levels 57–64

Every victory feeds something in the red mist.

The Bloodmoon Hollow region in VEYDRIS

Under the Bloodmoon, new life grows from every fallen soul. Reach the Mother before the hollow claims you as one of its children.

Guardian: Mother Morrow

Blood Eclipse: Phase two leaves a Bloodmoon wound. Morrow feeds on every strike her spawn survives.

What helps: Phase two leaves a Bloodmoon wound and the hollow drains life, so push damage before the fight drags on.

9. The Astral Depths · levels 65–72

The stars judge every step.

The Astral Depths region in VEYDRIS

The Astral Depths measure the worth of every soul. Break their orbits and overturn the verdict of the stars.

Guardian: The Constellation Judge

Orbital Shield: Constellations periodically block damage. The Judge reads attack patterns and answers to the rhythm of the constellations.

What helps: Constellations block damage at intervals. Damage that repeats (Chronomancer) or ramps up keeps working through the shields.

10. The Worldheart · levels 73–80

At the heartbeat of the broken world.

The Worldheart region in VEYDRIS

Every fragment points to the Worldheart. There, Aurex holds the final Rift open—and the end of your first journey in his hands.

Guardian: Aurex, the Fallen Moon King

Worldbreak: Aurex shatters reality every third round. Aurex breaks the rhythm of combat and unleashes the power of the Worldheart.

What helps: Aurex shatters reality every third round. He is the last guardian of the first journey: come at level 80 with your best set.

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