Professions and the Workshop
Every creature and ruin leaves something behind. Bring materials home from your expeditions, level up four professions and craft 16 recipes in the Workshop, from simple trail rations to the Apex Fragment.
AlchemistAlchemy
Brew elixirs from herbs, essences and venom.
- 6 recipes
- Herbs · essences · venom
Field CookCooking
Turn game meat and wild herbs into rations and feasts.
- 3 recipes
- Game meat · herbs · mushrooms
Hide WardenSkinning
Work pelts, fangs and plates into forge materials.
- 3 recipes
- Hides · fangs · bones · plates
Relic SeekerArchaeology
Restore ancient relics into the rarest cores.
- 4 recipes
- Seals · trophies · reagents
How professions work
- Gathering: every harvest material you bring home safely gives experience in its profession: hides, fangs and plates train Skinning, herbs, essences and venom train Alchemy, meat trains Cooking and relics train Archaeology. Rare finds give five times as much.
- Crafting: a recipe uses materials (first from your bag, then from the material vault) and sometimes Gold, and gives more profession experience.
- Levels 1 to 30: higher levels unlock new recipes and add a mastery bonus, a chance for a free extra craft that grows to 29% at the top level.
- Loot from a lost expedition bag never counts, so the risky loot rules apply to materials too.
Alchemy recipes
Brew elixirs from herbs, essences and venom. Trained by bringing home: herbs · essences · venom.
| Recipe | Level | Effect | Materials |
|---|---|---|---|
| Vitality Elixir | 1 | +5% maximum health for 30 minutes | 4 × Wild Herb, 2 × Spirit Dust + 150 Gold |
| Might Elixir | 5 | +10% Strength for 1 day | 4 × Ironroot, 2 × Venom Gland, 2 × Spirit Dust + 600 Gold |
| Insight Elixir | 9 | +10% Intellect for 1 day | 3 × Veil Essence, 4 × Wild Herb, 2 × Spirit Dust + 600 Gold |
| Precision Elixir | 9 | +10% Dexterity for 1 day | 3 × Venom Gland, 3 × Cave Mushroom, 2 × Spirit Dust + 600 Gold |
| Grand Might Elixir | 16 | +20% Strength for 3 days | 3 × Ember Core, 1 × Living Ember Shard, 3 × Veil Essence + 3,500 Gold |
| Spectral Fortune Elixir | 24 | +25% Gold Find for 3 days | 1 × Spectral Root Bloom, 2 × Rare Essence, 4 × Veil Essence + 6,000 Gold |
Cooking recipes
Turn game meat and wild herbs into rations and feasts. Trained by bringing home: game meat · herbs · mushrooms.
| Recipe | Level | Effect | Materials |
|---|---|---|---|
| Trail Ration | 1 | +1 Energy Draught | 3 × Game Meat, 2 × Wild Herb + 100 Gold |
| Hunter's Stew | 6 | +15% Gold Find for 1 day | 5 × Game Meat, 2 × Cave Mushroom, 3 × Wild Herb + 900 Gold |
| Campfire Feast | 14 | +3 Energy Draughts | 8 × Game Meat, 3 × Ironroot, 3 × Spirit Dust + 1,800 Gold |
Skinning recipes
Work pelts, fangs and plates into forge materials. Trained by bringing home: hides · fangs · bones · plates.
| Recipe | Level | Effect | Materials |
|---|---|---|---|
| Rune Shards | 1 | +4 Rune Shards for the Forge | 4 × Tough Leather, 3 × Bone Fragment + 200 Gold |
| Oath Seal | 8 | +1 Oath Seal (safe refines) | 5 × Wolf Pelt, 4 × Predator Fang, 2 × Hardened Plate + 1,500 Gold |
| Veil Core | 15 | +1 Veil Core (affix rerolls) | 3 × Ancient Claw, 4 × Spectral Antler, 1 × Pristine Frostwolf Pelt + 3,000 Gold |
Archaeology recipes
Restore ancient relics into the rarest cores. Trained by bringing home: seals · trophies · reagents.
| Recipe | Level | Effect | Materials |
|---|---|---|---|
| Restored Relic | 1 | Sell to a collector for 2,500 Gold | 4 × Bone Fragment, 1 × Cracked Ossuary Seal |
| Ascendant Core | 10 | +1 Ascendant Core (6th affix) | 2 × Boss Trophy, 2 × Ancient Reagent, 1 × Cracked Ossuary Seal + 5,000 Gold |
| Void Chisel | 18 | +1 Void Chisel (remove an affix) | 3 × Ancient Reagent, 2 × Rare Essence, 2 × Cracked Ossuary Seal + 8,000 Gold |
| Apex Fragment | 26 | +1 Apex Fragment (+18 to +20) | 4 × Boss Trophy, 3 × Rare Essence, 3 × Ancient Reagent + 15,000 Gold |